PSYCHODUNGEON comes to Kickstarter this May

PSYCHODUNGEON will launch on Kickstarter this May. A fantasy workplace action drama, played with No Dice and No Masters. A story game about mental health and feeling crushed by capitalism, inspired by dungeon crawling video games like Boyfriend Dungeon and Going Under. Go to psychodungeon.ratwave.uk to follow the pre-launch page and be the first to know when we’re live!

Set in in a world of mobile phones and magic spells, mass transit and malevolent demons, the supernatural intermingled with the everyday, in the city of Glyndain. In Glyndain when peoples trauma hits a breaking point their troubles manifest physically as a psychodungeon full of monstrous nightmares. Plumbers are called in to clean out the dungeons and close them off. It’s difficult work. Dangerous. The kind that follows you home. Part adventurer, part handyman, part therapist. Still, it’s a living. You’ve got bills to pay and rent to make. It’s time to go down, down into the PSYCHODUNGEON.

In PSYCHODUNGEON we delve into nightmarish psychostructures, battle monsters, navigate a hostile domain, and help the mind the dungeon sprung from gain closure. We do this for a meagre paycheck. On the surface we try to get by living our lives in a busy city that wouldn’t miss you if you fell off the face of the planet.

Within an individual delving job there are three asymmetric roles in the game; the Dungeon itself, the Client it hass manifested from, and any number of Psychoplumbers who will delve down. The game uses a token-based system built on the Belonging outside Belonging framework, and suits 3-7 players. Players work together to shape the world, set the mood and tone, create trouble and look for solutions.

PSYCHODUNGEON is created by Kayla Dice, edited by Alyssa Ridley and features a cover illustration by Jess Kuczynski.

Rat Wave Game House is the design imprint for Kayla Dice. Kayla Dice is a TTRPG creator, dormant comedian, retired wrestler, begrudging podcaster and unleashed oddball living in London. She releases games often focusing on themes of alienation and connection, and she was a winner of the Diana Jones Award Emerging Designer program in 2023.

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